About Me
I am a Technical Artist at Reflections, Ubisoft, in Newcastle currently working on 'The Division'. I started there in June 2015 after graduating from De Montfort University, Leicester, with a 1st degree honors in Game Art Design. Although in my current role I am mostly supporting the Open World and Asset teams at Reflections I have experience in UI.
I am an enthusiastic and hardworking individual, with a great passion for both art and video games. In my personal time I try to keep up to date with current industry pipelines as well as learning new skills and techniques not only to aid my own work but also my colleagues. I have a keen interest in the expanding use of node based scripting systems in the industry and the possibilities they bring to both artists and programmers for rapid prototyping and decreased production time. |
Software:
3DS Max Snowdrop Unreal Engine 4 Adobe Creative Suite Allegorithmic Products Atlassian Products Microsoft Office |
Skills:
Python Maxscript Visual Scripting (Snowdrop, Blueprint) 3D Asset Creation Level Art |
Shipped Titles:
Tom Clancy's The Division Tom Clancy's The Division - Underground |