• Projects
    • TheDivision
    • Final Major Project
    • Water Fountain
    • Procedural Tile Material
    • Foliage Shader
    • Off the Map
    • Floating Free
    • Lawn Mower
    • Lego Self Portrait
    • Voxel Art
    • 2D Artwork
  • Blog
    • Personal Blog
    • Scripting Blog
    • FMP Blog
  • About
  • CV

About Me

Picture
I am  a Technical Artist at Reflections, Ubisoft, in Newcastle currently working on 'The Division'. I started there in June 2015 after graduating from De Montfort University, Leicester, with a 1st degree honors in Game Art Design. Although in my current role I am mostly supporting the Open World and Asset teams at Reflections I have experience in UI.

I am an enthusiastic and hardworking individual, with a great passion for both art and video games. In my personal time I try to keep up to date with current industry pipelines as well as learning new skills and techniques not only to aid my own work but also my colleagues. I have a keen interest in the expanding use of node based scripting systems in the industry and the possibilities they bring to both artists and programmers for rapid prototyping and decreased production time.

CV: PDF
 
Email: ea.pacel@gmail.com
Software:
3DS Max
​Snowdrop

Unreal Engine 4
Adobe Creative Suite
Allegorithmic Products
Atlassian Products
Microsoft Office
Skills:
Python
Maxscript
Visual Scripting
​    (Snowdrop, Blueprint)
3D Asset Creation
Level Art
Shipped Titles:
Tom Clancy's The Division
Tom Clancy's The Division - Underground

    Contact Me

Submit
ELLIOTT PACEL - ea.pacel@gmail.com - CV
  • Projects
    • TheDivision
    • Final Major Project
    • Water Fountain
    • Procedural Tile Material
    • Foliage Shader
    • Off the Map
    • Floating Free
    • Lawn Mower
    • Lego Self Portrait
    • Voxel Art
    • 2D Artwork
  • Blog
    • Personal Blog
    • Scripting Blog
    • FMP Blog
  • About
  • CV
✕