Here we are again. 1 year has passed and yet it feels like it was only yesterday that I was writing the first post on this blog. If you have read any of my previous posts you know that in the past year I have been at De Montfort University studying Game Art Design. I went onto this course from a fine art background at college and considering I’d never touched a 3D modelling program before I can see just how far I have come in this time. Not just too now having a good understanding of 3DS Max and UDK but my 2D work has come on leaps and bounds as well.
The first year of the course was there to build up the fundamentals; the basic skills needed to further on the course. But it’s now that things start to get interesting. Don’t get me wrong the first year was great, but it was learning everything from scratch. Even the things I thought I knew before. It’s only now that I realise how crap the education system has been before university. That I can be taught something, like basic drawing/ colour theory, that I thought I knew before but actually I was relying on pure skill to that level as I had no real knowledge to back up what I was doing. Now, going forward, I know that everything I do I know why I’m doing it. This means that I can critique my work (and other peoples work) and actually have the understanding to do so.
Looking forward to the second year I can see that, with the first year under my belt, my work flow in both quantity and quality will increase dramatically. And honestly I can’t wait for it. After a summer of basically doing nothing I’ve being biting at the bit to get back to Uni’ and apply everything I’ve learnt from the first year afresh onto a new year. This time with the new facilities and teaching staff I know that there’ll be much more to learn and many more opportunities have arisen for furthering greater than it ever has before.
As for specifics, my 2D digital work is something that I’m especially anxious to build on. Like with my 3D skills going into the first year, 2D digital work is something I’ve never done before. It’s something that I’ve always wanted to be good at but never really applied myself to as I didn’t know where to start. Now we’ve got previous industry specialists working with us I know that with it their guidance it’ll be another thing I can have under my belt by the end of the year.
I’m not only looking forward to learning new skills like that, but to further expand on the ones I’ve obtained in year 1. Getting more in-depth in programs like 3DS Max is what I’m really excited about. As I’m aspiring to become an Environment Artist it’s these skills that are fundamental in obtaining the job at the end, which is the ultimate goal. Now after learning the basics we get into the interesting parts and find out how things are done in industry and apply that to our own work. This will give my work a more professional edge, which it was previously lacking.
Overall I just cannot wait. Levelling up to the second year is going to be a challenge but as long as I remember the basics, pay close attention and keep a critical eye on what I’m doing there’s no reason I can’t achieve a high score.
I am Elliott Pacel, a Technical Artist at Reflections, Ubisoft.