So I’m constantly looking to learn new things. Having previously dabbled with maxscript making some basic tools to speed up the production and fix problems on previous university group projects, I decided that looking into learning a language that I could continue to build tools with. Python seamed the way to go as it is widely used and is integrated into a vast amount of programs.
Coming from an artistic background the learning of a language like Maxscript or Python is one that I’ve found extremely interesting. It’s opened my eyes to the possibilities that you can fix any problem given the determination and knowledge of the appropriate language. I can already thing of several cases and the potential tools that would have been useful to speed up my previous workflows as an artist.
As I have said I have only done some small maxscript work in the past, some of which can be seen on this blog, so going into Python I wanted to make sure I didn’t miss any of the fundamentals of the langue as I was learning it. So I’ve set out using http://learnpythonthehardway.org/ as my starting point, with a view to continuing onto http://www.ling.gu.se/~lager/python_exercises.html, before venturing into making some basic tools that are more relevant to the work for a 3d artist.
I’m going to post more updates on my progress as it comes, but as I’m doing this alongside my FMP and another 3d project it may be slower that I would like.
Here are the links to keep up to date on my other projects:
FMP – www.keproject.co.uk
Arch Vis – elliottpacel.co.uk/blog
I am Elliott Pacel, a Technical Artist at Reflections, Ubisoft. This blog includes all the MaxScript/ Blueprints I have developed and for any working progress updates for script projects I am currently working on.