I wrote this when a colleague of mine unfortunately corrupted a max file he was working on and without realizing moved onto working on different max file. When he went back to the previous one and found it was corrupt, he tried to recover it using 3ds Max's auto-backups but due to the way it is default setup there was one 3 available saves available, all for the second max file he had worked on after. Thus loosing the work.
To prevent such things happening again I made this so that it would not only backup more saves and more frequently but also change the name of the saves (relying the script is used every time you work on a different max file) to prevent the auto-backups saving over each other from different files.
I am Elliott Pacel, a Technical Artist at Reflections, Ubisoft. This blog includes all the MaxScript/ Blueprints I have developed and for any working progress updates for script projects I am currently working on.