As part of the current group project I am working on at university (sidescroller game) we needed an easy solution for adding multiple moving platforms. I wanted to keep it as diverse and easy to use as possible. I developed a blueprint that allows you to change the mesh and material of the platform the place of which it moves to and the speed of which it moves there as well as whether it has collision or not.
This is currently working fine but I’m looking to add a death mechanism to it so that it can be used as a moving kill object that kills the player on contact. This will be optional so that it still retains its previous use as an elevator platform; just making it more diverse as to tool for building the level.
Here's a video of it in it's current working state: (I'll post an update when the blueprint is finished)
I am Elliott Pacel, a Technical Artist at Reflections, Ubisoft. This blog includes all the MaxScript/ Blueprints I have developed and for any working progress updates for script projects I am currently working on.