I am the Lead Technical Artist at Electric Square, in Brighton. Previously Acting Lead Technical Artist at Ubisoft Reflections where I recently shipped 'Tom Clancy's The Division 2'. I started there in June 2015 after graduating from De Montfort University, Leicester, with a 1st degree honors in Game Art Design. I specialise in proceduralism, having developed procedural solutions for the propitiatory engine Snowdrop as well as creating DCC tooling using Maxscript and Houdini.
On Tom Clancy's The Division 2 I supported the Props and Open World teams. I covered the full asset creation pipeline and their supporting DDC tools. As well as giving technical over-site on all of the open-world developed at Reflection and covering its optimization.
I am an enthusiastic and hardworking individual, with a great passion for both art and video games. When I'm not trying to make procedural tools to build worlds I'm usually watching a film while 3D printing something and painting models.